The water is completely different. The swells are different – it’s like relearning the Sailor skill.
Clarrisa and William go below deck.
There are brighter and dark periods. (Might need a clock)
During the dark period – there is a palpable feeling of menace.
Day 2 of the Journey
40 hr Mass Planar Adaption (William)
Flameward x 2 (Seaweed Jim)
Sails ahoy! Seaweed Jim scries the ship. A caravel sized ship. Painted blue. Sleek transparent sails. No wake. Majority of people on the ship are humanoid. Horns, clawed hands, tails. Dozen or so of them as ship’s crew. 9’ tall massive blue fellow. (5 of them). (The crew are planetouched – tieflings. The 5 blue guys are Mercane).
We sail closer. It will take 20 minutes. We hail each other. Seems they are traders. Blue guy has a jolly personality – (Saudi Arabian Sales) – Aussie (for short). They are Mercane (Planar Traders). They buy and sell things. Confidentiality is a standing by-law. They are information brokers though.
How do we contact them if we want to do repeat business? He provides his token. Ceramic plaque – business card like. Break it to use it. Within a span of a day, they will arrive.
We buy and sell some stuff
We ask about Gaping Maw.
Map/sketch/copy basic layout of the co-terminus area for Gaping Maw near Maw’s Teeth – 1750gp
We ask about Divided Ire – 5000 gp
Currently a prison – used to be a pleasure palace. Island is two islands. Three buildings. Corridors and walkways that connect them. They are up high on the island complex. One of the islands is lush and tropical and the other is a blasted wasteland and volcanic. Paradise and Penance.
The largest of the three is on Paradise and Penance has two buildings.
The prison itself and the island out to a reasonable distance is under Interdiction (kind of like an amped up forbidance affect). For 1000 ft around it, blocks planar travel including teleport, ethereal, summons, magical location. Sympathy affect – people inside don’t want to leave. It may only affect planar people, not primes.
Prison Warden is a glabrezu named Kululblax.
A short times (a few years, maybe a decade), some type of earthquake hit the island. There may be some lingering structural damage.
Demogorgon doesn’t pay much attention these days to these.
There is one place outside the warding for arrivals. Island on the Lava/Penance side.
In the sky, Vrock and Nebasu can be seen.
He will sell us info about a prisoner on the island – for 1000 gp
One of the prisoners/residents – Astral Deva – named Saureya -
Long time ago, there was the Blood War – hoard of abyssal creatures invaded the Seven Heavans – their progress was great enough that they severed part of the realm to cut off the breach. Part of that layer was incorporated into the Abyss. Saureya survived that. He caught Demogorgons notice and was tossed into the prison.
His thoughts and musings – 1500 gp
Some information that was not available – why the facility switched roles.
It was a pleasure palace – it usually takes two – and he could not get a name.
He’d be interested in the name.
We sail on after a nice interlude with the Mercane.