The Savage Tide

The search for Scuttlecove

During the aftermath of Lavinia’s abduction, we spent some time preparing for our search and rescue.

Graven returned from Sasserine with a priest of Wee Jas named <insert>.

Atl was arrested for publicly killing what appeared to be a Farshore native, but turned out to be the Crimson Fleet “tricorned hat” pirate.

Pearl spent more time with several Olman tribes.

Locke hired some mercs to protect Farshore and ensured the Vanderboren business interests were looked after.

Sir Stievan returned to Farshore with a Priest of Pelor.

Seaweed Jim spent the second week tracking down the survivors of Barbas.

William worked on repairing the ships.

The Dawn Council provided a copy of the Crimson Fleet log book that was the same one used by the Jade Raven’s to head for Scuttlecove.

Graven funded the following improvements to the Sea Wyvern:

  • Compartmentalization
  • Hull Fortification
  • Olman Samatir Wood

We set sail for Scuttlecove – expected to take 2 weeks.

Ship’s Crew

Graven maintains contact with Tara and after the first week, he can longer reach her. They might have possibly entered the no-scry zone. We had gained water on the Jade Raven’s due to our better sailing skills.

We make landfall in a cove across the bay from Scuttlecove and Seaweed Jim turned into an Orca and swam us across to enter from the landside.

Scuttlecove’s population is larger than Sasserine.

William had brought word to the party of a faction of Scuttlecove named the Protectorate, some sort of underground movement.

We disguise ourselves to walk in. As we enter, William says we should go to “Red Foam Whailing” based on a dream from Harliss Javal (Crimson Fleet capt that we dealt with in Krakens Cove).

We split up to gather information and will returns to the Western gates in 4 hours.

Group one: Atl, Locke, Pearl and Jim
Group two: Graven, William, and Stievan

The bluish-purple marble is called porphyry. Prostitution house is run by Porphyry House.

Group two: Red Foam Whailing is a derelict looking building on the docks at the western end.

Group two – Rumours/Information Gathering:

  • Numerous deformed fish have been washing up on shore – called “sack fish”
  • City on verge of civil war
  • Several years ago there was some kind of explosion, that took place in the castle (“The Palace”). It is now abandoned and shunned by the populous. For several months following the incident, there were people that snuck inside, looting, etc, and those nights were filled with cries of pain abruptly cut off. Following that, people shunned the place. Also, since then the “Holy Trinity” have not been seen and not been active. The Monastery has lost some of it’s power.
  • Along the docks, noting different ships, looking for the Blue Nixie. It is docked up.
    • Looks like a crew of riff raff slowing going through supplies and offloading them.
  • The “Red Foam Whailing” seems to be a company to cut up whale’s and it appears to not be in use.
    • It is believed to be haunted and generally avoided.

Group one goes to the Porphyry House to gather information, but they are closed during daylight hours. The gather information on the street.

  • “Red Foam Whaling” is on the water front.
  • They check into Aventi and the Seventh Coil.
    • Nominal slave dealers in town – they give their tacit approval or sponsorship to other dealers or else. They do not have a known central location. There is a boardwalk where the slaves are marketed and sold from.
    • Yuan-Ti Enforcerer named the “Leach” – probably an abomination Yuan-Ti.
    • Aventi are considered to be a resource used by the Crimson Fleet. They are not usually brought in by the slave traders, but rather are grown by the Crimson Fleet.
  • Looking for slaves that may look like the females that were with the Jade Raven.

The information gathering is interrupted by a Gorilla Demon (4 of them) press gang. We avoid them. As we dart down an ally, we catch a glimpse of a fluttering predator shape on the roof.

The party gets back together at the Western Gate and share their information. From here we’ll case the board walk looking for any familiar faces (Jade Raven’s and crew). We can buy a number of things on this boardwalk.

We find Amella (Capt of the Nixie) in the slave stocks in one of the slave markets. We negotiate for her sale and buy her for 200 (down from 300) gp. We finish walking the board walk and do not spot any others Jade Raven or crew.

We return to the Western Gate, travel a half mile outside town. We find a hangman’s tree to use as the landmark for Teleports.

Once outside the town, we gather information from Amella. On the third day of gathering information, the ship was accosted by Crimson Fleet while the Jade Raven’s (and Brissa and Tara) were out. Some of the crew were killed, Amella and three other crew members were captured.

We test out some of the magical influences. We believe divine divination and perhaps other divine schools may be blocked. Healing is not blocked.

Locke teleports Amella back and puts her in the care of Clarissa and then ports back to the group. When he gets back, William attempts to use arcane scry and it fails. We re-enter town and keep as one group to gather some more information. When it is dark enough, we’ll investigate the Red Foam Whaling area.

  • Sir Stievan and the group spend about a half hour getting a “sack fish”, two headed. After poking at it, it explodes. It covers three of the party members in a yellow mold variant. It is a fiendish. Usually found on the 88th plane of the Abyss, Gaping Maw. It requires fire to get rid of and daylight makes it inert. Demogorgon is in charge of 3 layers of the Abyss (including Gaping Maw).

We then head for Red Foam Whaling to the entrance before we try to heal the damage done to William. We approach and Locke opens the front doors. The door was wedged. The room is empty except for a rotting desk and a few chairs. We enter and heal William of his damage. There are three doors and Locked searches each of these from traps (non detected).

Through the western door, there is a hallway and a door to the north. We enter the door to the north and it’s full of crates and boxes that do not have a the same dilapidated state as the building. We leave the crates for now.

Down the hallway it turns west and there are three doors. The first door has some hammocks strewn in it in pairs. Six in total. The next door to the north has 6 hammocks in it too. The door to the south goes outside to the two ‘whale slips’. There are massive hooks hanging from beams.

In the dock area, has a female form crumpled in swashbuckler garb near the center area. As Locke moves out, Sting lets him know there is the heavy scent of serpents. Locke gets to the body and it is Harliss Javell, who is bloody and unconscious. The rest of the party is spreading out along the way. Graven remotely casts healing upon Harliss. The wounds mostly heal and she coughs.

Locke starts to help her up and she springs into his arms with a kiss and bestows negative level upon him initiating a fight. She was turned in to a snail by Atl and she teleported away…probably a demon of some sort as it had electrical resistance.

Two sniper, assassin like Yuan-Ti’s joined the fray. We took them down and then one more assassin joined in. Then a large abomination Yuant-ti appeared and took Graven down. Jim grappled the abomination. Atl removed the affects of negative levels from Locke.

The fighting intensified to try to take the abomination down. William is able to drop it with overwhelming damage. The last assassin fled.

We gather the bodies up and loot them. Atl is raising the dead Graven. We’ll identify the items later.

We explore the rest of the complex:

  • The crate room had lanterns, weird costumes, bull horns and other supplies. They can be used to implement the ‘haunting rumors’.
  • The docks have been recently repaired.
  • Eastern side room – round room with 4 chairs.
  • Other eastern side room – there are wall hangings and curtains – flayed skin or reptile hide.
    • SW corner – horrific art using parts of animals and people stitched together in a Demogorgon form.
      • Had jewelry sewn inside
      • 2 x gold braclets
      • 1 x large jet stone
    • NE Corner – nest of icky stuff – found magic stuff
      • Stained burlap sack with magic gear in it.
    • Along the walls – carefully placed skrimshaw art – 10 of them on pedestals.
  • Was used as a safe house of one faction
  • Gather info in town later may help figure more out on this

We teleport directly back to the Sea Wyvern.

Loot

  • Tri-cornered Pirate List
    • Amulet of Non-Detection (Assigned to Manthalay)
    • +2 Composite Shortbow (8.3k)
    • 1 x Cure Serious Wounds (Assigned to Locke)
    • Wand of Cats Grace (41 charges) (Assigned to Party – On Locke’s sheet)
    • +2 Studded Leather (4150)
    • Ring of Protection +1 (2k)
    • 4 x +1 anarchic arrows
  • Yuan-Ti
    • 2 x +1 keen daggers (Both assigned to Graven)
    • 2 x 2 Mighty (4) Composite Longbows (8950)
    • 1 x Bead of Force (3k)
    • 2 x +1 Mithril Shirts (1.1k)
    • 2 x Cloak of Resistance +3 (Assigned to William and Atl)
    • 1 x Cloak of Resistance +2 (from Atl) (Assigned to Locke)
    • 1 x Cloak of Resistance +1 (from Locke) (1k)
  • The “Leach”
    • +3 Breastplate (9150)
    • 3 Might (8) Longbow (19500)
    • MW Scimitar (305)
    • Greater Bracers of Archery (25k)
    • Ring of Protection +2 (Assigned to Pearl (Churtle))
    • Belt of Strength +4 (16k)
  • Stained bag of loot
    • +2 Anarchic Rapier
    • +3 Leather Armor
    • 4 MW Daggers
    • Ring of Protection +2
    • Cloak of Resistance +2
    • Rope of Climbing (Party assigned to Graven)
    • Boots of Striding and Springing (Assigned to Jim)
    • Jade Necklace with Sharks tooth (jewelry)
    • Pair of marilith styled earrings (jewelry)
    • Belt Pouch with misc supplies – comb, stale supplies and a folded piece of paper
      • Elaborate Script: “Esteemed Tyralandi, The bearer of this note is a friend and associate of mine. If you could aid her, I would be once again in your debt. Please extend to her every courteous. <signed> Zimon Alenveer”

We camp out overnight at the Sea Wyvern and level to 15.

Keeping/Unassigned:

  • 4 x +1 anarchic arrows
  • Stained bag of loot
    • +2 Anarchic Rapier
    • +3 Leather Armor
    • 4 MW Daggers
    • Ring of Protection +2
    • Cloak of Resistance +2
    • Rope of Climbing (Party assigned to Graven)
    • Boots of Striding and Springing (Assigned to Jim)
    • Jade Necklace with Sharks tooth (jewelry)
    • Pair of marilith styled earrings (jewelry)
    • Belt Pouch with misc supplies – comb, stale supplies and a folded piece of paper
      • Elaborate Script: “Esteemed Tyralandi, The bearer of this note is a friend and associate of mine. If you could aid her, I would be once again in your debt. Please extend to her every courtesy. <signed> Zimon Alenveer”

Selling:

  • +2 Composite Shortbow (8.3k)
  • +2 Studded Leather (4150)
  • Ring of Protection +1 (2k)
  • 2 x 2 Mighty (4) Composite Longbows (8950) = 17900
  • 1 x Bead of Force (3k)
  • 2 x +1 Mithril Shirts (1.1k) = 2.2k
  • 1 x Cloak of Resistance +1 (from Locke) (1k)
  • +3 Breastplate (9150)
  • 3 Might (8) Longbow (19500)
  • MW Scimitar (305)
  • Greater Bracers of Archery (25k)
  • Belt of Strength +4 (16k)
    • Sub Total: 108415/ 2 = 54207.5 gp
  • 2 x gold braclets (150) x 2 = 300
  • 1 x large jet stone (200)
  • 9 x skrimshaw (10) x 9 = 90
  • 1 x skrimshaw – The Hateful Compulsion (Kraken Breeding Ritual) carved into an immense tooth = 700
    • Sub Total: 1290 gp
  • Total: 54207.5 + 1290 = 55497.5 / 7 = 7929 gp

Goal of second day:

  • Sell loot
  • Gather Info
    • Missing Nixie Crew
    • Harliss
    • Red Foam Whaling Faction
    • Zimon Alenveer
    • Tyrlandi
    • Any other factions
  • Seaweed Jim → Seekers Safehouse
  • After dark – Prophyry House
  • The Palace

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whiter73

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