The Savage Tide

Who and where is Crimson?

After we leave the audience with Malcanthet and leave the palace, we start investigating who Crimson is.

Crimson Research

  • Kn: Planes -
  • Asking Lynarra
    • Upper cast of servants for Malcanthet is the Radiant Sisters. She renames them to color based named.
    • Radiant Sisters – Lilitu Demons – Unique
    • Advanced Succubi that focus on the corruption of Clerics and mortals
    • One of the structures around the town is Crimson
  • Lynarra returns with the identified location of Crimson – a corrupted church of Pelor

Hiring a Smith (to use the artifact anvil)

  • Sending Azael to buy/purchase a smith (8000 gp) – Hire them for 3 months and then release them

We teleport to the vicinity of “church” of Pelor. It’s immediately obvious that the place is in need of repair. The damage occurred years go.

Area wreaks of magical desecration. We make our way in the apparently quiet chamber.

We find a trap door and proceed under the ground. We make our way through the lower level. We are surrounded by 6 “Pelorites”. After a bit of banter, combat ensues.

Some shadows and rat swarms join in. We vanquish the vampire (monk/shadow dancers) and their companions and cure Graven of his affliction.

Stepping up around the corner is a female demon. She has a bright red halo of light around her hair, hooved feet, 4 tails and like she had wings at one time. She’s dressed casually, but had a bladed whip. Crimson, we presume.

She addresses us “Look, I’m really not in the mood right now.” Talk descends to a fight – we have a zesty fight and subdue her. We strip her gear.

We track the vampires down and stake them. We take an hour and track the mobs down and collect the loot. (Loot recorded in spreadsheet)

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Treeing a Linnorm in it's home...

Results of Legend Lore castings -

Red Fang

  • First generation son of the World Serpent
  • Fire or Cold Breath Weapons
  • Lair is full with traps and illusions
  • Can use wish
  • Old, bold linnorm
  • Inherent resistance to magic
  • No enchantment or mind affecting
  • Size of a large building
  • Anatomy is fused with stars – traits of fire, cold and negative energy
  • Two-headed dragon
  • It’s lair is at the caves under the roots

We spend the night and to prepare for battle the next morning. We speak with Morwel and she will port us to his lair directly. We buff up and prepare. She transports us to an area of the roots. Graven and Locke cast True Seeing and see alot of pits around us.

Red Fang misleads us with a illusionary rumbling sound and he gets the drop on us from behind.

After a vicious battle, William struck the final blow and the death curse resonated out and William was able to shrug it off.

Seaweed Jim will root around in it’s corpse to try to recover the star. It’s black blood explodes in cold energy. Then William dig’s in with his expert knowledge. We free the start and it heads back to the Court of the Stars. We then buff up Seaweed Jim and he frees the rest of the stars.

We recover the hoard and sell the the Mercane and the party split is 28250 gp.

We then return to the Court of the Stars. we are greeted and individually wisked away. We are healed, have our debuffs (if any) removed, dressed up and returned to the central castle. Celeste thens gives us the once over. She escorts us to Gwynharwyf who then we head on to join Morwel.

We seal the alliance with a drink from a chalice. If you are not evil, there are no unpleasant affects. If you are lawful, it is a numbing taste, not unpleasant. For neutrals and chaos, it is like ambrosia. It grants each of us a bonus – we alter to appear more elven in appearance – +4 Sacred Bonus to Charisma – both effects will last of 7 days.

When we are ready to start planning, we will work through Celeste to have Gwynharwyf join us in our planning.

Next up is Malchonthet. She has been meeting with her greater servants (Radiant Sisters) at her summer palace – in the city of Miomanta on the plane Shendilavry. Miomanta is a port on the River Styx.

We return to the Wyvern along with Celeste and start our travels to Miomanta. It takes us about 20 hours to make it to Miomanta. We have a discussion with the party and crew members about what we think we’ll encounter.

Rules of the Court
No clothes or armor

We arrive at the docks of Miomata. There are two Marliths directing ship traffic. We are letting Lynara do the lead talking to get us there. She greets one of the Marlith’s “Porticia, we are expected.”

With Lynara leading the way, we make it to the palace without encounters. There are a trio of Glabrezu step out and block our group, there is some conversation and they get out of the way.

Everywhere in the palace, naked demons cavort with slack jawed souls. After 15 minutes of travel, and after seeing many perverse things we wish we could unsee, we make it to the central throne/pleasure room.

We make our way through the crowd – and get an audience with Malconthet and we attempt to sway her with our diplomacy. After a bit, she start laughing for close to a minute. She asks one of us to come forward to seal the deal.

To seal the deal, Seaweed Jim kisses Malconthet. After three seconds, he loses his senses for a moment.

“You have served me well so far, returning the idol and freeing Shami Amourae, so don’t balk at me now, my little puppet. Demogorgon’s generals are twin. One has just returned with success, you should approach the other to attack the other general.”

“Now go fetch Crimson, my old friend, and I will provide you the Iron Flask of Turney the Merciless.”

“I hate waiting”. We turn and leave the audience chamber.

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Starting to gather allies...or how to win friends and influence people....

Before we leave, Lynara offers to Iggwilv the Demonomnicon to offset the favor she owes.

We sell the loot we have gathered so far with the Mercane. We have to take a brief side off the River Styx to trade with them.

Part split is 103950 each. We used party funds (pre-split) to Resurrect Shadowfire and Azael.

William did some research on where to find Orcus.

  • The river Styx can go to Pezunia. There is a bone dock there, that we can rent dock space. It is less than a day from Broken Reach where Red Shroud is. Broken Reach is near the portal to Thanatos.
  • Lachrymasa – Port in Thanatos that the Styx passes by.

Orcus’s plane is Thanatos. Has some negative energy qualities. If you become exhausted, you become suffocating.

There is a organization called Dustmen, originally from Sigil. They escort travelers and they charge about 4k per person. Lesser demons are deterred, but some buffer ones will attack so traveler’s don’t think Thanatos is too safe.

Shadowfire departs the group.
Azael will stay on the ship (rather than going into his former master’s layer, Orcus).
Lynara will come with us.

We will engage the Dustmen as city guides after we greater teleport to the capital city. They will only charge 2000 /each person for that service. Locke teleports them to Everlost (capitol city of Thanatos) and the Dustman starts to lead them to the Dustman House. Thirty minutes after that, the Dustman leads them to the castle.

The courtyards smell of vinegar and there is a line of supplicants leading up to two black balors and some veiled Bodaks. We use diplomatic methods to cut through the thousands in line and then get to the balors. We get in to see Orcus and start an audience with him. Locke is doing the talking and moves within 40 ft of Orcus with Seaweed Jim at his side before stopping and addressing Orcus.

We make our diplomacy check (64+) and he doesn’t seem impressed and wants one of us to face his champion (death giant). Seaweed Jim volunteers to be our champion.

Orcus gestures and we are transported to an arena and the fight begins. After a brisk fight, Seaweed reigns supreme. Orcus has him finish him off.

He will have his armies march on our behalf. They will take several weeks to gather his armies. Gather our allies and join him. After Orcus bragged, he threw the letter back at us dismissively.

We gather party and teleport back to the Wyvern.

Next up is Gwynharwyf on at the Court of the Stars. Hmm. How do we get there? It’s on the Olympian Plane of Aborea. It borders Yggdrasil. Styx borders the roots of Yggdrasil. If we touch some mistletoe to the scars at the root, we can be transported to the Court of the Stars.

Clarrissa starts adding +2 int to Locke’s headband (it will take 3 days). Queued up is a PoK: Rainment of Command for Locke (2 day), Scroll of Treasure Map for Jim (1 day), and Scroll of Reincarnation for Jim (1 day).

It takes us 19 hours to get to the roots of Yggdrasil.

Court of the Stars traits – It is time exclusive. Eladrin (outsider elves) dwell there.

We will be taking the core party so as not to offend. Locke uses a limited wish to create some mistletoe to use to be activate the transport to the Court of the Stars.

We use the transport method and we are transported to a forest.

We hear the sound of a pack of dogs heading our way from the right. A few rounds later, the pack comes into view (dozen enormous black hounds) (Moon dogs – can detect evil inherently). After a bit, they seem to be trying to herd us in one direction. About a minute later, a knight on a horse and two floating globes of light. “What are you doing here?” Locke replies, “We seek an audience with Gwynharwyf in matters pertaining with Demogorgon?” The knight is disdainful. He says Sir Stievan can stay, but the rest of us trash have to go. Sir Andros Fearnaught. He is a Knight of the court.

He will be swayed but we must best him in some challenges – wrestling, steeple chase, or jousting.

William chooses jousting and loses.

Locke chooses wrestling and had him pinned for two of the three rounds, when he teleported out and the match degenerated to the point that Andros was going to Meteor Storm on Locke.

As he starts to cast, he is interrupted by a female voice as a glowing orb enters, “Andros, stop”. He received a tongue lashing from her…these are the ones that our Queen is waiting for, enemies of our ancient enemy. Eventually, the glowing orb changes into a beautiful Eladrin woman.

She’ll escort us to the palace. Her name is Celeste, a member of the court. We share tales of some of our adventures over the hour long walk.

We crest a hill and see clouds and the crystal palace seems close, but it is quite large. We are greeted by the guards at the door – we are lead to a central dome (dazzling). There are several hundred Eladrin (in elf and glowing orb form).

At the center of the room is a dais with three thrones. On the middle throne, is a red haired woman. Silver haired woman on the left throne addresses us. The right hand throne is empty. As we address the Silver haired woman, whenever we mention Demogorgon, she clentches her hands in anger.

After we relay our story (minus the Ahazu, Wells of Darkness angle on what we’ll be doing to Demogorgon), Morwel addresses us. “Your task is worthy. You have my pledge of aid and we’ll have Gwynharwyf and her armies. We’ll need to show to her allies our worth.”

Kill Dread Linnorm – “Red Fang” – located near the roots of Yggdrasil. Gut the beast and return one of the stars to her.

When we return, Gwynharwyf will take us to the Fountain of Beauty to seal our alliance.

Morwel conveys some information about Red Fang.

  • Rumoured to be the offspring of Niddhogg (the world serpent)

Locke inquires about the Yuan-ti influences in Sasserine – and she comments that Locke’s biggest obstacle in resolving it was blood related. The resolution will most likely result in upheaval among the houses.

We inquire about Malchonthet and Obox Ob.

She replies that Malchonthet is like Lynarra but an order of magnitude worse. Of late, Malchonthet has been meeting with her greater servants (Radiant Sisters) at her summer palace – in the city of Miomanta.

Obox Ob was the original prince of demons, before the queen of chaos cast him down. (Toby to fill in more). He was killed by her. Fragments of him survive – they are called aspects. Our most likely point of contact is the Abyssal realm of Blood Shallows.

Bagromar is with his forces in a conflict originating from Pezunia. Mamnon is involved.

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Being univited guests of the Witch-Queen. A shocking surprise!

Chessboard Information:

Charon: “I see that you’ve already begun. Charon holds fresh rage for Demogorgon, and his position in the alliance is already secure. Well done.”

She places Charon’s figure back on the chessboard on a white square, and as she does, the piece turns white as well.

Graz’zt: “Ahhh, dear old Graz’zt. My Dark Prince. Only one in the Abyss detests Demogorgon as much as he, but unfortunately, Graz’zt is … embroiled, I suppose is the word … elsewhere, with a certain Queen of Spiders. Not that he’d be able to set aside his paranoia and ego long enough to join in any alliance he
hasn’t spearheaded. I’m afraid you’ll find no aid here.”

She drops Graz’zt’s piece down onto her lap with a smile.

Orcus: “Here, however, you’ll find a kindred spirit. Orcus has had his share of
troubles of late, and I dare say he may be open to the possibility of an alliance. Be warned, though. He does enjoy violence.”

She sets his piece down on a white square and it turns white as well.

Gwynharwyf: “This one you’ll have no problems gaining aid from, but you might find it difficult reaching her. And even then, her lover Morwel keeps her on a short leash in matters relating to Demogorgon. There was, shall we say, an incident several centuries ago. But do a few favors and she’ll be all yours.”

She sets Gwynharwyf down on a white square.

Malcanthet: “You may not realize it, but this vile slut’s been in the game for quite some time already. Longer than any of the others apart from Demogorgon, in fact. Longer than you, in any event. But
she’ll play hard to get. She might not be willing to donate an army, but I’m certain she’ll be willing to part with some of her charms if you ask really nicely.”

She sets Malcanthet down on a white square.

Obox-ob: “I mentioned before that only one can match Graz’zt in his hatred of Demogorgon. This would be the one. Obox-ob ruled here once, long ago. Before even i was a sparkle in the eye of the cosmos. He wants to rule here again, and while none of us particularly want that, he has his uses. He can’t be reasoned with, but he can be trusted to act upon his hatred. You’ll just need to determine a way to get him to where he’ll do the most damage.”

She sets Obox-ob down on a white square.

Bagromar: “This one you may not recognize, but he serves close to Demogorgon. One of the twin generals of his armies, in fact. I don’t expect you’d be able to defeat him, hut I’ve heard some most delicious rumors that he’s a bit dissatisfied with his lot of late-a spot of jealousy about his twin brother Tetradarian, I suspect. And where there’s dissatisfaction, there can be dissent. I’m not sure how you can use that to your advantage, but you secured this audience with me, which tells me that you’re smooth talkers and resourceful, if nothing else.”

She sets Bagromar down on a white square.

Demogorgon: At the end of her speech, Dcmogorgon remains the only black piece on the board. Iggwilv picks him up, turns the piece over in her hand as she studies it, then sets it back down on a black square surrounded by the white figures. An eyebrow arches, and with a delicate finger she tips him over.

“Simple, no?”

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Don't be afraid of the dark

As the eyes opened, the party scattered around the room. (the tower is 70 ft) Swarms of giant ants flood out of the pit. We vanguish them after a zesty fight.

As we defeated the swarm, Chain Lightning struck out of the several of the party members. William casts daylight on a piece of rock and drops it. Down to 150 ft then darkness melts away then you can see down to the total of 200 ft. Black portal 20 ft wide, and then books and other knick knacks are stacked around the edge. Three Varrangoin perch down below.

Graven believes they are undead and lich like.

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Storming the Fortress of Overlook

On the road to Fortress of Overlook

Locke teleports the party to the Fortress of Overlook. As we arrive, several Varrangoin dive bomb from above towards the group.

4 x Varrangoin

Varrangoin – Man Sized – Bat Winged Humanoids – Abyssal Bat Creatures – Elemental Resists – Poisons – SR – Poison Tails -

Seems they were “raging”. We defeat them. We take a few minutes to search the bodies. They have no magical or non-magical loot. And no tokens that are protecting them from the plane affects.

Locke takes the lead as we head in. As we get around the corner, a chill washes over us. We sense a flicker of movement above us. A quartet of shadowy huge bat thing creatures with eyes – possibly spawn of Ahazu. (The chill is a desecrating aura.) And a fight ensues.

4 x Spawn of Ahazu

  • Nightshade – Undead Being – Monstrous Undead Creature – Overflowing with negative energy – Desecrating Aura – Light Aversion – Summon Undead (Greater Shadows) – Channel Negative Energy – Slew of spell like abilities – some at will – some limited per day – (Common: Contagion, Unholy Blight, others) – smart and cunning – Lowest stat is 18 Dex – Reasonably High AC – SR – Immune to Cold – Cold Damage Riders and their attacks magic drain – DR is good and silver – Major Undead as a base creature (CR 14) before adding Spawn of Ahazu template – quick and strong in combat – invisibiity at will

They launched their attack with 4 fingers of death on William. He clung to life and was restored to health.

A few seconds into the fight, Shadowfire was killed by Greater Shadows and 9 x of them join into the fight. The fight is tough and continues.

After we dropped 3 of the 4 Spawn of Ahazu and the shadows, we noted two group of 4 Varrangoin headed our way.

We killed the last Spawn of Ahazu.

Dealt with the two groups of Varrangoin.

Then proceeded down the middle past lots of doors to a central keep.

There was a maximized forbidance affect with on the doors into the central keep. Locke failed the first time and took 90 damage (untyped).

Inside was a mosaic on the floor and Seaweed Jim gave into the urges he was feeling and touched the mosaic in places to cause it to “open”.

The mosaic fell into itself leaving a 40 ft wide pit. Blue eyes started opening…soon there were thousands of eyes.

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Into the Wells of Darkness

Random Info

  • During our sailing trip down in the Wyvern, at the Gnome Urol’s request, we made a pitstop on the coast to visit the ruins of Tamaoachan. It was a coastal empire of the natives that had fallen in antiquity. While there, we fought some basisliks, in some interior rooms, William found his first regalia piece for Totaniuh. We fought a guardian – were – cat. We had an arena fight with undead and tracked down the leader to an area with a city map. He had a tortured bat demon (Varrangoin) that he killed and accused us of setting him to spy on them. We also found a bat idol.
  • On the Isle of Dread, the volcano god was unhappy, Zotzilaha. We returned the idol to him and entered his shrine in the volcano and received a reward – being able to get one item from his cache. Seaweed Jim also got the Tooth of Ahazu in addition to his item as Zitzilaha did not recognize it as one of his items.

Group discussion back at the luxury suite

  • Varrangoin – Magical Beast – Abyssal Bats – Native to the Abyss but not true demons – Long forked tails – Talons and Teeth
    • Still have several traits common to outsiders – have inherit SR and resistance to elemental attacks but no out right immunities
    • Special Attacks – capable of using tail to attack and some are poisonous (possibly paralytic; dex damage)
    • Defenses – immune to mind affecting; resistant to non-cold iron
    • Some minor – journeyman magic talent
    • Found in ‘flocks’
  • Seaweed Jim drops off his mysterious package

The Journey

  • Locke teleports the party to the Pit of Prisoners based on Shadowfires’s description
  • We approach the Pit of Prisoners – we link hands and jump into the Pit.
  • We find ourselves stepping out of the Pit into some goop. There is a inky black circle of liquid in the center of the pit
  • There are several, large, fly like demon things and some Abyssal Ghoul like things – combat ensues
    • 4 Fly’s and 4 Ghouls
    • We defeat the welcome party.
  • We heal up and Seaweed Jim flies us up in air elemental form out of the pit.
  • The area around the well is paved flagstone and misty barren, rocky hills beyond the flagstone paths – misty fog.
  • Graven casts ‘Find the Path’ and we start on our way.
  • We map the area and eventually find what we think is the Well of Shami Amourae.
    • We can hear simian calls from inside the wells.
    • Shadowfire shares that contacting is by touching the surface and forging a mental communication.
    • We start down into the pit after buffing up – it is full of treed foliage.
    • There appear to be 4 Gorrillion’s. One tries to trade passage for sexual congress with Sir Stievan. William drops a Vortex of Teeth and Seaweed Jim blows flame down into the pit by way of reply.
    • Fighting ensues. We defeat 3 of the 4 gorillians. The last one fell through the foliage. They were doing vile damage, so we healed for a quick moment and then moved down.
    • Standing on the surface of the pool is a gargantuan spider like creature.
    • Locke binds up Saberhawk and then tracks the last gorillian and the group kills it. We then check for loot.
      • Magic Bottle – Efreeti Bottle (145k) – (Assigned to Brian for now)
      • Gems and Artwork – 500 in diamond and 9500 other
      • Magic Armor – Demon Full Plate – Lend to Azael (52k)
  • Graven communes with Wee Jas to see if he can determine if communicating with Shami Amourae will trigger the gargantuan retriever.
  • The retriever is not ‘on’ the well but several inches above it – possibly innate air walk
  • The area is dimension locked – emanating from the retriever
  • Seaweed Jim attempts to communicate with Shami Amourae – the retriever does not attack us – but it does watch us
    • She wants her freedom for her cooperation
  • Seaweed JIm breaks away and communicates what he found so far. We discuss with Lynnara.
  • Seaweed Jim then goes back into communication with her
    • The one who calls herself Red Shroud has spend a lot of times looking into the wells
    • There is at least one other force that is dwelling in here with me – I can hear the dreams and nightmares.
    • I know that this is the architect of this prison – the one who built this place – the one that is imprisoned here like I am
    • She suggests using the Tooth of Ahazu and free her
    • Don’t keep me waiting
  • Seaweed Jim needs Restoration for all the ability drain he took.
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Aftermath of the Prison

Selling loot and purchasing things

We summoned the Mercane and sell our loot.

Loot split was 103434 gp. They gave us a membership card for 10% discount on purchasing items (except custom items).

We recover the Wakeportal from Vanthus’s ship and trade it with the Mercane. Each party member can get a +1 Stat Book from them or a Wish or Miracle scroll.

The party purchases items.

(It took us 1 week to get here and 2 days to return to Farshore.

The journey to Farshore (takes 2 days of travel from the Abyss)

  • The Gnomish Bardic pirate is a demon. She is a succubus. Her name is Lynnara. She is opposed to Demogorgon. She cannot reveal her master, but her master benefits with Demogorgon not succeeding.
  • Graven casts atonement on Danel and Uzza
  • They will make themselves available for summoning and waive their fee
  • Azael will keep himself out of town to keep
  • Locke brought Lavinia up to date on “his” doings

Returning to Farshore (spent a few (x) days in Farshore)

  • Mercenaries have everything under control
  • Manthalay is even happy to see Lavinia
  • Locke spent some time with the Tanaroa
  • William can get his faction with his tribe

Some of the party Teleport to Sasserine (7 days)

  • Lynnara, Graven, Locke, Lavinia, William travel back
  • Sir Stievan stays behind and guards the fallen Balor (Azel)
  • Graven will go to visit the church of Wee Jas – He gained his last level of his organization faction.
    • The head of the church in Sasserine would like Graven to succeed her when her time comes.
    • She will have him lead the internment of several Witchwardens in public
    • Ceremony to present him soon as her successor
    • Starts researching some topics in the Church of Wee Jas
  • William goes to the Witch Warden Tower
    • Request appointment with Lux Seoni the head of the Witch Wardens and he reports on events
  • Locke and Lavinia – Dawn Council Meeting
    • They are pleased Lavinia has been returned; notified Witch Wardens to verify Lavinia’s bonifides
    • Lux Seoni arrives to do the verification.
    • Lux Seoni has some things to discuss with the Council
      • Two days ago, several of her Witch Wardens were killed investigating a possible Yuan-Ti invasion of the city.
      • Lorchester: Again? I thought we dealt with that years ago.
      • Lux Seoni: The Witch Wardens will be doing a large scale investigation of the Yuan-Ti. This discussion is under interdiction.
    • Locke and Lavinia announce they will be getting married
    • Dractus asks if this is really what she wants. Neutral reactions from the rest.
  • Locke and Lavinia will have a strategy session. – They will meet with Sellak offscreen and deal with things.
  • Locke and Lavinia get married and Locke gets his level 5 faction with Dawn Council.

Research Activity

  • People
    • Shami Amourie
      • Her name does not appear anywhere. It’s like some event took place to wipe her from existence.
      • Finds some reference to a Lady of Delights, a succubus, demon lord that aspired to be Queen of the Succubus
      • One of the first four succubi that clawed their way from the primordial ooze in the Abyss
      • No writings actually have her name – an obscurement – a prime material event – or outside the planes event
    • Red Shrowd – Scholar on Shami Amourie
  • Locations
    • Broken Reach -
      • Settlement on the first plane of the Abyss (Pazunia) – Red Shrowd resides there
    • Pazunia -
      • Graven and William research
      • Known as Plane of Infinite Portals
      • Plane Shift takes you there
      • The Abyssal Sea does not connect to Pazunia. Most other planes of the Abyss do connect.
      • Many travelers from other planes – visit towns – Styros (slaves, info, mercs) – Reach Reach (weapons, armor, poisons)
      • Demon Lord: Pazuzu
    • Wells of Darkness -
      • 73rd Abyssal Layer – named as such by leader of Fraternity of Order – Sigil Reference
      • Shami Amourie may be cast/iimprisoned
      • Stony ground and inky black wells
      • Habitable, but demons avoid it.
      • Inky Black Wells – each well is rumored to have an imprisoned demon, god or corpse
      • Some of the prisoners are considered to be overthrown by others, some failed spectacularly
      • Obscure Passage: Those the wander from the marble path risk the wrath of the Abyss itself and some deadly guardians
  • Most of these topics we will be able to do more research on within the Abyss
  • Asking Lynarra
    • She is familiar with Broken Reach and can guide us there
    • Red Shrowd is the leader of Broken Reach
      • She likes poisons
      • Zero tolerance towards violence in town
  • Graven and William buys a ‘tuning fork’
    • for the Abyssal plane from Mercane (2700 gp)
    • for the Primer Material plane from Mercane (900 gp)
  • A tuning fork for the Wells of Darkness is 36,000 gp. We aren’t buying that right now.
  • Seaweed Jim’s Info Gathering
    • Of the other first succubi, two of the other three names: Lynkhab and Malcanthet
    • Malcanthet is the current Queen of Succubi

Traveling to Pazunia (the party, Lyranna, and Azel)

  • Graven plane shifts us to Pazunia and Locke teleports the group to Broken Reach and we arrive on the outskirts.
  • It is several crumbling towers and trenches and spikey walls. Most of the town is underground.
  • We enter town to find lodging. The town is generally suspicious but we don’t get any special attention.
  • Below ground, it is essentially a small town – 1000 beings.
  • We rent a luxury suite (300 gp per person) for a day. We ask the proprietor (tiefling) how to meet with Red Shrowd – ask for for an audience at a specific place – Throne Room
  • Standard Price for Conversation with Red Shrowd is 10,000 gp (more helps and also exotic poisons).
  • Group Council on the Questions we will ask:
    • Which pit leads to the Wells of Darkness? Is it two-way?
    • Is it possible to contact someone in a well?
    • Is there a mapping of who is in each well?
    • Which well is Shami Amourae in?
    • Any information about the Custodians of the Wells of Darkness?
  • We head for the Throne Room to request an audience with Red Shrowd. The Throne Room is a towering structure of glass. We ask for an audience from the door man.
  • There is a Malfenchi (Boar Headed demon) at the door. There a quartet of Hezrou flanking her, two on each side.
  • There is a angular featured hafling; orange haired, lounging off to one side.
  • We present our poison offering to her. She tests the potency of the poison on a humanoid.
  • We ask our questions:
    • Which pit leads to the Wells of Darkness? Is it two-way?
      • it is a place that people are put that others do not want them to be found.
      • We seek Shami Amourae. (Graven notices a twitch of Red Shrowd’s eye – an unpleasant overtone)
      • It is rare for a mortal to know that name. No doubt we have stumbled on her in some other adventure.
      • We have recently been to Divided Ire.
      • Shami Amourae was spurned by Demogorgon by the machinations of Malconthet, Red Shrowd’s mother. He had her imprisoned on the 73rd level of the Abyss. Malconthet’s role was major in the events. We could go to her to see about possibly getting Shami released.
      • If we are able to contact Shami Amourae, she would most likely not give us information unless we secured her release.
      • Wells of Darkness – it is easier to contact someone in a well, then to free them. Over the eons several entities have escaped the wells. A greater deity or the Lords of Woe. Less than a handful have done it – <names>. The layer does not have a demon lord, but a lot of the properties were established by Ahazu, the Siezer.
      • Shami Amourae was one of the first four succubus to spawn from the Abyss. There is a cult that still exists that follow her. The Disciples of Delight. They are seen from time to time, but have mostly collapsed.
      • Shami was once the consort of Demogorgon that was then spurned by the machinations of Malconthet.
      • The Wells of Darkness – Ulricon, the Necromancer (discovered it and named the plane) – he claimed a base within the Wells to do his exploring from – the ruins are still there – the base is said to have wraiths and specters still. The inner chamber to this structure is said to have a scale model with the inky pools with the demonic seals of their inhabitants. It also possibly controls some mechanism for controlling the wells. The Fortress of Overlook – it predates Ulricon – it was originally constructed by the cult of Ahazu. That cult was annihilated when they tried to imprison Orcus in one of the wells. It was many centuries that Ulricon set foot upon the realm and gave it it’s name.
      • Currently, the fortress are home to a tribe of Varrangoin (demonic bat winged). Sometimes mistaken for the undead that roam it’s halls.
      • As a lesser known detail, Ulricon and his followers had to flee the realm after trying to bind Ahazu to their will. Leaving Ahazu’s spawn inhabiting the lower levels of the fortress.
      • The Custodians are something vastly different.
      • We say we are not familiar with Ahazu. He was a demon lord of the night and abduction. He has vanished from knowledge several millenia ago. Those who know, believe that Ahazu has become a prisoner of the realm he created. Those in the well, dwell beyond the planes in a place called Shattered Night. The wells allow you to see to one specific prisoner per well in Shattered Night.
      • We might be the best ones to contact her (even if it might not be the best thing right now) and possibly free her. It should be possible to contact a person in a well by magic or by mundane means. There are also specific items that can be used to make contact easier. (She dangled a tooth). Several fetishes have been made by entities – one is a set of teeth by Dalvanar. (turns out that Seaweed Jim has the Tooth of Ahazu)
      • In recent time (to her), the Tooth of Ahazu, passed through this settlement. (It was from Zotzilaha gave us gifts). She says the tooth was sold to a Varrangoin. The seller was known to be in the service of Malconthet.
      • To get to the Wells of Darkness, we would need a tuned fork for the realm. They can purchased from one of the merchants here in town if desired. The cheaper option is to use the Pit of Prisoners, the tooth should allow passage. The Pit is one way. Plane Shift should function in general on the plane.
      • She offers the temporary services of this quiet person in the corner. (Graven notices that the halflings reaction was kinda like “wait..what?”) She’s consider this included in the payment rendered. He is what we call a gate crasher – can open portals that normally do not.
      • She won’t wish us luck, but she is curious if we will succeed.
      • Locke bows and we leave.
      • The Halfling, Shadowfire comes with us.
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Can we get off this bridge, please?

The fighting continues as Seaweed Jim and Sir Stievan gang up on S’Sharra. Graven used healing magic to save Williams life.

Finally, Vanthus despaired and took his own life while trying to take out the party. S’Sharra fell to the combined efforts of the group.

We recover her body and weapons. We use Detect Magic and then strip the bodies of their items.

We enter Vanthu’s castle and search it. We find the remnants of the crew of Vanthus’s ship. They were tortured and used to create the Dread Wraiths.

Sir Stievan says a quick blessing over the bodies and then he and the angels drop the corpses into the lava.

We identify the loot and share out some of it.

Our plan is now to go back to Orgosh (Bullywog Lich), to get the name of Demogorgon’s paramour and possibly talking about how to get Levinia back from Lilliana.

We cross over the lava to the southeast area instead of going through Lilliana’s area and head for Orgosh’s lair. We call out a greeting near the entrance area. No response, we search through the hallways, calling out every so often.

Eventually, we find him at a pillar made of skulls and bones 10 ft in diameter. Orgosh has his hands on the pillar in concentration. It took about 10 minutes to find him. We waited for 10 minutes for him to finish. Some things flake off as he finishes.

Orgosh felt Vanthus “die”. He will now help us recover Levinia from Lilliana. He has his undead “hoard” with scary creatures in it.

The party jumps into the fight with Lilliana with Seaweed Jim. She attempts to surrender, but Seaweed Jim finishes her off.

After we finish off Lilliana, the Crimson Fleet Gnome Bard (Nurt Bilgeflower) shows up with Levinia. Orgosh sends his hoard north to take out the Jailer. Orgosh follows them and says he’ll be right back.

We tend to Lavinia. We first convince her we are who we say we are.

We loot Lilliana and Hezrou.

We wait for Ogrosh and get the information on the paramour. “The Mistress – Shami-Amourae”.

She was one of several succubi that was contending to leadership position. She was in the running as Queen of the Succubi. She and Demogorgon were an item for a good lone while as the palace may show.

Because he was infatuated with her to such a degree, when he found out she had been manipulating him, his wrath was equally extreme. Orgosh isn’t sure of the method of what she did, but his wrath had her imprisoned in the Wells of Darkness (make a roll on this later). Such a drastic move, spoke volumes of the need to keep her silent. The Wells of Darkness cannot escape. Several avatars are imprisoned there. Whatever she knew, she did worse than pay for it with her life. However, our trail does not end here with that information…Red Shrowd…can be found at Broken Reach…no greater scholar remains on Shami-Amourae than her. If anyone knows how to reach her, it would be Red Shrowd.

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