There are three areas left for us to clean up.
1) At the seagate structure, there appears to be a Death Slaad.
2) The Captain had an aquatic pet.
3) There is a ship outside the seagate.
We prepare ourselves to meet the Death Slaad and make our way around the docks to where the Death Slaad sits watching us approach. Seaweed Jim casts Air Walk on himself and combat ensued. Seaweed JIm, Sir Stievan and William ported to the top of the tower and killed the Death Slaad. In the Slaad’s tower, there are the remains of 54 previous opponents.
We wave our captive Captain over and he points out where the ship is and where the aquatic pet is supposed to be.
We decide to head to the ship first to start getting the slaves organized and hold our loot.
The ship is empty – seems Captain Slipnot had it stashed in case his coup did not work out. Seaweed Jim uses some magic and clears away the seagate. Harliss organizes the slaves while we go to deal with the pet.
Seaweed JIm notes that there are infestations of Fen Rot algae in the swamp. We find where the Seventh Coil had quarters – ransacked recently.
We get to the supposed lair of the aquatic pet. The building is a ‘death trap’, lack of flooring – etc. Graven pulls the doors off with his ring of Telekinesis.
William can detect an illusion inside the structure – there a appears to be a hole in the surface of the
Off to one side, a 15 ft diameter bulbous mass with one eye, two eye stalks rise up into the air, two crab like pincers.
It is some sort of aquatic beholder – fiendish – Eye of the Deep.
Eventually, we killed it…but it was tough.
We start looting the complex and finish that.
On the second ship, below decks which had a room with a shrine in it. There a grotesque, scrim shaw two headed monster – made of huge whale bones fitted like a jigsaw puzzle.
Legendary Iron Chest of Hathruman – in the Treasure Room – Slabs of Irons – 7 Gargoyle Faces – 50 – 60 angel faces – the faces of the gargoyles can be manipulated in.
As a face is manipulated – it makes different expressions – angry, scared, happy, sad – do the scrolls we found in Capt Wither quarters help us with the pattern? Graven is able to put together a solution and is able to open it.
The box is bigger inside.
- Neatly organzied with stuff in it
The group next works on the shrine with the box. They manage to open it and it puts out a haze of mauve incense – stink of fish and seaweed.
The statue moves and seems to shiver to life – information appears in Williams head…it is a commune with Demogorgon. “Where did Vanthus and Lavinia go?” “The Newest Knight of my Order, awaits audience with his captive at my Ire, divided.”
Then there is a loud roar that litteraly shakes the walls. The statue flails around. It says “I know you. You seek to oppose me. But you are mortal. I shall be with you soon. /You/ shall know my wrath.” It roars again and then there is an explosion of fire and acid that reaches out of the room.
We take heroic measures to save William and Graven’s life.
When the statue roared, Capt Slipknot attacked Atl and Harliss and is now dead.
We crowd onto the ship with our pirate loot and set sail for the Sea Wyvern with the Avanti slaves.
Harliss goes into Scuttlecove and comes back with the Blue Nixie.
We get Harliss to show us how to use the Wakeportal. It has to be put in the keel near the figurehead. It grew to the helm and put a crystal at the helm.
Locke, as a Dawn Council rep, writes up a pardon for past crimes for Harliss.
We liquidate our loot in Scuttlecove. It takes 2-3 days. Locke and Pearl go into town to do the liquidating. After the first day, Pearl gets a note that is a Thank you note.
We are able to buy stuff if needed.
We then sail back to Far Shore (2 weeks).
Day 5 after leaving Scuttlecove, about 3 in the afternoon, there is a flash of light and an angel appears and converses with Sir Stievan.
Day 7- Totaniuh appears on deck and returns Sabre Hawk to Locke.
We ask him about “The Savage Tide” – he doesn’t know about that.
We fill him in about the 35 cities and the shadow pearl. He thinks there is more reasoning beyond that. We give him a copy of the list of 35 cities. He says, “If it should become necessary, I would not be adverse to being called.” (the target of a Gate spell). He can offer a mitigation on the cost. Every HD of evil outsider slain while he is summoned, his cost would be reduced by 1000 gp.
Totaniuh spends a few minutes with Graven, William, Seaweed Jim, Pearl and Locke to tell them how to target him with Gate.
Pearl would like his opinion on where the Avanti should go. Totaniuh will converse about it.
Pearl also asks about the “extra Speaker” of the Olman – oldest surviving Guardian – he has been a guardian so long that Mictiantecuhtli is more of him than the original person – he is both a Speaker and Guardian – he has a territory focus that is for the Guardians to train at.
Day 8 – Locke, Graven, William and Seaweed Jim teleport to Sasserine.
Graven shares information with the Church of Wee Jas including about Scuttlecove location and their wierd priesthood.
Locke meets with the Dawn Council and goes over the events (at a high level). Location of Scuttlecove. 35 cities targeted. We destroyed the Crimson Fleet as a going concern. Provisionally faction increased to 4 with the district being Far Shore. Locke had to pardon one pirate. On my way out of the council chamber, Locke encounters Lux Seoni the head of the Witchwardens. He ends up having a discussion.
William meets with the Witchwardens and gives the leader, Lux Seoni a run down.
Seaweed Jim makes contact with the Seekers contact.
- The substances that we regained from the alchemy lab for the Shadow Pearls – hearts, flesh removed from bone and brain tissue
- Any resources that might useful in the Abyss
Harliss will be taking her leave at some point. Graven bargains with her to leave Far Shores shipping alone year.