The Savage Tide
All Player Characters will have access to Action Points.
Upon gaining a new level, a PC will have 5+(1/2 character level, round down.)
Action Points can be spent on a variety of things.
Add to an Initiative Roll.
Add to a single attack roll.
Add to a single skill check.
Add to a single saving throw.
Add to AC vs a single attack roll.
Add to a single spell penetration roll.
Add to a single concentration check.
Delay the onset of death by 1 round, if HP are increased below death rating before the PC’s next turn, the PC is alive.
Not be dead at the end of combat if the PC’s are victorious.
Gain an extra use of a daily restricted class feature.
Gain an extra cast of a spell prepared for that day.
Spending Action Points is considered to be a Free Action, but they can only be spent once in a round.
When spending an action point, a PC rolls one or more dice and adds the highest of the results to his die roll being modified.
Number of Dice:
Level 1-7 = 1d6
Level 8-14 = 2d6
Level 15-20 = 3d6