The Sea Wyvern

The Sea Wyvern

  • Seaworthiness: +4
  • Shiphandling: +2
  • Crew: 30/7
  • Speed: 30’x Wind(15’ x Wind)
    Hull Sections: 24(Sink:6)
  • Hardness: 5
  • Hit points: 80
  • AC: -3
    Rigging Sections: 3
  • Hardness: 0
  • Hit points: 80
  • AC: 1
    Weapon Mounts
  • 2 Light
  • 1 Heavy
    Cargo Weight: 120 tons

Mundane Upgrades:

  • Armor Plating
    • Hull
    • Increases buffer of Hardness/Hit Points of Hull Sections based on Material Type.
    • Wood, Hardness 5 +10 hp/section, 4,800gp, 12 tons.
    • Darkwood, Hardness 5 +10 hp/section, 72,000gp, 6 tons.
    • Iron, Hardness 10 +30 hp/section, 24,000gp, 60 tons.
    • Mithril, Hardness 15 +30 hp/section, 84,000gp, 36 tons.
    • Adamantine, Hardness 20 +40 hp/section, 120,000gp, 60 tons.
  • Compartmentalization-Purchased
    • Hull
    • 2,000gp, 1 ton
    • Does not have to make Sinking Check with only 1 hull breach, +4 bonus on all Sinking Checks.
  • Hull Fortification-Purchased
    • Hull
    • 4,800gp, 2.5 tons
    • Hull Sections Broken at 25% instead of 50%, Adjacent Hull Sections take 25% damage instead of 50% when destroyed.
  • Masterwork Controls
    • Helm
    • 4,800gp, 0.5 tons
    • Helmsman gains +2 circumstance bonus on Prof(Sailor) checks.
  • Olman Samatir Wood-Purchased
    • Hull
    • 10,000gp
    • Speed increased by 10 feet, Draft reduced by 5 feet.
  • Rigging Fortification
    • Rigging
    • 1500gp, 0.5 ton
    • Adds +50% to the hp on rigging sections.

Magical Upgrades:

  • Buoyancy
    • Hull
    • 12,000gp
    • No slowdown to ship speed due to heavy cargo load. Overloading capacity penalizes normally.
  • Captain’s Lantern
    • Deck
    • 12,000gp
    • Alarm Spell activates when anyone without a Captain’s Token boards ship.
  • Dolphin Helm
    • Helm
    • 5,000gp/20,000gp/45,000gp
    • helmsman gains +5/10/15 competence bonus on Prof(Sailor) for piloting checks.
  • Everfull Sails
    • Sails
    • 12,000gp per mast
    • Strong Winds for movement, ignores lesser conditions
  • Featherwood
    • Hull
    • 8,000gp
    • halves turn distance, doubles stationary turn rate.
  • Living Figurehead
    • Figurehead
    • 40,000gp-56,000gp
    • Figurehead Animates, giving bite attack, breath weapon, and ship resistance based on Type
  • Rod of Repair
    • Rod
    • 22,000gp
    • repairs up to 50 points of hull section damage per day. Can restore a destroyed section if it can bring it above half damage on use.
  • Sails of Displacement
    • Sails
    • 120,000gp
    • ship gains Minor Displacement from ship targeting effects
  • Secure Lines
    • Rigging
    • 10,800gp
    • rigging gains hardness 2, +5 comepetence bonus to acrobatics(balance) and Climb, no damage from falls onto deck.
  • Soverign Sealant
    • Hull
    • 96,000gp
    • A treated Ship gains +2 Hardness to all Hull Sections, and increases Sinking threshold by +1.

Weapons

  • Ballista
  • Catapault
  • Fireball Catapault
  • Storm Ballista

The Sea Wyvern

The Savage Tide whiter73